

Related questions I have browsed while trying to find an answer:

Specifically, if I have a lot of "on hit" effects, is it advisable to use a lot of channeled / DoT skills? Given that Rapid Fire attacks like 10 times faster than regular attacks, will I gain health faster if I use it with a "life-on-hit" modifier? I'm guessing the answer is some variation of "no", but will be happy to get more details about this.

How do "on hit" effects, such as +life on hit or chance of fear per hit, work with channeled skills, such as Disintegrate or Rapid Fire? And how do they work with damage-over-time skills, such as Grasp of the Dead or Impale with Chemical Burn or just bleed damage from a weapon?
